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Release history

Changelog

Public history of RAWRTools updates. Each release lists the changes that matter to Craft World players, from profitability logic to quality-of-life improvements.

Current
v1.6.9
Logged
45 releases
Changes
116 entries

Version Timeline

Newest releases first.

v1.6.9Current

rawr.exchange

The new resource swap has its own link in the header and a site-wide announcement.

  • Added rawr.exchange to the navigation and replaced the Rawrffle announcement with one for the swap, which lets you trade Craft World resources straight from the Katana liquidity pools with no added fees.
  • Fixed the navigation bar overflowing and clipping its last link on narrow tablet screens.
v1.6.8

Nests, Wraps and Academy chains

The 12 new factories from the latest game data are now in the Encyclopedia and the Upgrade Simulator.

  • Added the Nests, Wraps and Academy chains (Wire, Nest, Wet/Warm/Dyno Nest, Paper/Sand/Steam Wrap, Salt, Book, Article, Diploma) to the Factory Encyclopedia and the Upgrade Simulator, plus the new Secret Lab building.
  • These resources have no game art yet, so they show a placeholder icon for now.
v1.6.7

Earth Mine in the Upgrade Simulator

The Upgrade Simulator now covers the Earth Mine alongside the factories.

  • Added an Earth Mine row to the Upgrade Simulator, with its upgrade resources and $COIN cost for any level range up to 50.
v1.6.6

Vault and Workshop in the Encyclopedia

The Factory Encyclopedia now covers the Vault and Workshop buildings.

  • Added Vault and Workshop: upgrade costs, timers and requirements for every level.
  • Workshop levels also show the Workshop Points earned per upgrade.
v1.6.5

Mystery teaser link in the header

A new "???" link in the header teases an unannounced project.

  • Added a "???" link next to Rawrffle in the header, opening a new project's teaser page in a new tab.
v1.6.4

Lighter network usage

Trimmed background network traffic so the site stays fast and sustainable as more players join.

  • Prices now refresh every ~60s and pause after 5 minutes of inactivity, resuming as soon as you interact again.
  • Navigation pages load on demand instead of being preloaded in the background.
v1.6.3

Workforce buildings in the Encyclopedia

The Factory Encyclopedia now covers Houses, Hatcheries, Schools and Universities, alongside a data fix for the Earth Mine.

  • Added House, Hatchery, School and University pages to the Factory Encyclopedia, each with a full level-by-level table and real building icons.
  • Fixed incorrect Earth Mine output and cycle duration for levels 14-50, and polished the encyclopedia switcher and charts.
v1.6.2

Free daily +50% Power Pack

The Power Simulator now accounts for the free +50% power pack claimable once per day in-game.

  • Added a "+50% pack / day" option (capped at 1) to the Power Packs section, factored into the daily power totals and effective cost at zero crystal cost.
  • Masterpiece Efficiency now pulls Power cost tiers live per league instead of one fixed table, matching the actual tier breakpoints and costs you see in-game for Bronze through Platinum.
v1.6.1

Water/Fire NFT production

Water and Fire are back on the Prices table, with a way to enter your own hourly NFT production so Profit/h reflects it.

  • Fixed Water and Fire disappearing from the Prices table.
  • Added a manual hourly production input for Water/Fire (produced passively via NFTs) in the # Factories column, feeding Profit/h and the Total Profit/h footer.
v1.6.0

Factory Encyclopedia

A full encyclopedia of every building at every level: factories, the Earth mine, power plants, batteries and Town Hall.

  • New Factory Encyclopedia section: a page per building with full level-by-level data, a building switcher, progression charts and an advanced-columns toggle.
  • Moved into a renamed "Tools" navbar dropdown (formerly "Simulators"), alongside the simulators and Masterpiece.
  • Fixed the Steamforge and Reactor icons, which were incorrectly reusing the Lava and Hydrogen resource icons.
  • Refreshed Masterpiece crown and XP values for the Platinum-tier resources.
v1.5.9

Weekly winners banner

The Rawrffle page can now show a banner announcing last week's winners by name, admin-controlled.

  • Added an admin-gated banner at the top of the Rawrffle page announcing the previous week's winners by name, with a reminder to check the in-game deposit address for the prize transfer.
  • The banner only shows once manually switched on from the admin panel after verifying winners — it never appears on its own — and it switches itself back off the moment the new week starts.
v1.5.8

Sponsor banner and wording polish

A new sponsor-of-the-week banner sits between the prizes and how it works, plus copy fixes.

  • Added a sponsor banner (admin-editable message) shown between the prize cards and "How it works".
  • The Featured card now keeps its fuchsia glow after a ticket is placed instead of switching to green.
  • Wording tweaks to the check-in confirmation, prize-pool copy, and the "How it works" steps.
v1.5.7

Rawrffle banner and navbar cleanup

A new banner points to the weekly Rawrffle, and the navbar is tidier with grouped menus.

  • Added a dismissible banner linking to the weekly Rawrffle.
  • Grouped the navbar into "Matrices" and "Simulators" dropdowns on desktop; mobile keeps a flat scrollable strip.
  • Renamed "Power Calculator" to "Power Simulator"; the old link redirects automatically.
  • Old and legacy page URLs now redirect to their current pages instead of erroring.
v1.5.6

Featured prizes & wording polish

Prizes can be spotlighted with a glowing "Featured" badge, plus small wording tweaks.

  • Mark a prize as "Featured" from the admin panel for a fuchsia glow and badge on its card.
  • "Funded by" renamed to "Sponsored by"; minor wording updates to the intro and footer notice.
v1.5.5

Fix disappearing tickets on multi-prize weeks

Adding a 2nd/3rd prize could show 0 tickets on the original prize. No data was ever lost — display bug only.

  • Ticket totals, participants and draws now correctly reconcile pre-existing check-ins when more prizes are added to a week.
v1.5.4

Rawrffle prize card polish

Cleaner prize cards and a tidier check-in stats panel.

  • Prize amounts now show thousands separators; cards can credit a sponsor.
  • Trimmed redundant helper text from the stats panel and prize cards.
v1.5.3

Multi-prize Rawrffle weeks

Several prizes can now run side by side each week — pick which one your daily ticket goes to.

  • Weeks can offer several prizes at once, each with its own ticket pool and its own Sunday draw.
  • Check-ins let you choose a prize; every card shows pool size, your tickets and win chance.
  • Admin panel redesigned around the week, managing each prize’s draw, reroll and payout separately.
v1.5.2

Under-the-hood hardening

Security and efficiency improvements to the Rawrffle backend.

  • Admin API is now rate limited and uses constant-time token verification, closing off brute-force and timing attacks.
  • Admin registry loads with a flat database cost regardless of how many players are registered, and the search box no longer fires a request on every keystroke.
v1.5.1

Fairer Rawrffle tickets

Streak boosts now apply to every check-in for real: ×1.10, ×1.20 and ×1.30 tickets, fractions included.

  • Streak boosts are now true multipliers: every check-in earns 1.10 tickets at a 7-day streak, 1.20 at 14 days and 1.30 at 30 days — instead of a flat bonus at the end of the week. Ticket counts can now show decimals.
  • Check-ins made earlier this week keep their full value (1 ticket each) under the new system.
  • Fixed a loophole that could let rapid-fire requests count the same day’s check-in more than once.
  • Reliability fixes across the Rawrffle page and behind-the-scenes tooling.
v1.5.0

Rawrffle

A new weekly giveaway: check in daily to earn tickets and win Craft World resources.

  • New Rawrffle page (/rawrffle): check in once a day to earn a ticket in that week’s prize draw. Currently in public testing, ahead of full in-game RAWRclan integration.
  • Build a check-in streak for bonus tickets: +1 at a 7-day streak (×1.15), +2 at 15 days (×1.30). One grace day per week means a single missed day won’t reset your streak.
  • See exactly where you stand: how many tickets you hold this week, how many are in circulation across all participants, and your share of the pool.
  • The streak tracker is now a day-by-day progress bar toward your next reward tier, glowing brighter as you close in, with a small celebration on milestone days.
  • Recent winners list and a prize showcase with real in-game resource icons.
  • Masterpiece account lookups now time out after 10s instead of hanging indefinitely if Craft World’s servers are slow to respond.
v1.4.0

Live Masterpiece page

A new live Masterpiece page: enter your Voya ID to unlock the current Masterpiece for every league and track your own progress.

  • New live Masterpiece page: enter your in-game Voya ID to unlock the current Masterpiece for every league — the resources demanded, their target quantities, milestone thresholds, and a countdown to the next rotation. Your ID is remembered on this device, so it loads automatically next time.
  • Track your own progress: once unlocked, see your league’s requirements alongside your own contributions, completion %, and leaderboard rank.
  • Because the board is built from the players who look up their ID, each entry helps keep every league covered as Masterpieces rotate every few days.
  • The crowns-per-COIN efficiency table stays available below, so you can still compare which resources convert most efficiently into crowns.
v1.3.3

Mobile-friendly prices table

The Prices & Profitability table is now usable on mobile, with tap-to-edit controls.

  • On mobile, the prices table is now a card per resource: price and profit/h are shown up front, and tapping a card reveals the editing controls (level, factories, mastery, worker/workshop boosts and factory boost) at full touch size — no more horizontal scrolling.
  • You can now edit a value (level, price, worker %, workshop %) by tapping the number directly, on both desktop and mobile, instead of hunting for the small pencil icon.
  • Added a link to other community tools (cmtool.app) in the footer.
v1.3.2

Crystal Pass rate update

The Power Calculator now reflects the new Crystal Pass price.

  • Updated the Crystal Pass rate to the new in-game price of $14.99 / 30 days (150 crystals/day). The "Activate Crystal Pass rate" toggle and its subscription saving now use this rate.
v1.3.1

Craft Cost slippage refinements

Refines how slippage is applied on the Craft Cost Matrix.

  • Craft Cost Matrix slippage is now two independent toggles: input slippage raises the craft cost, while buy slippage raises the market price it is compared against.
v1.3.0

Craft Cost Matrix

A new Craft Cost matrix shows what it costs to craft every resource at every factory level, color-coded against the cost of buying it outright.

  • New Craft Cost Matrix page: per-unit cost to craft each resource from its direct components, for every factory level, with a green/red heatmap comparing it to buying the resource outright.
  • Power price and trading slippage can be folded into the result from the settings.
  • The Base Cost table now has a Total Cost column (base + power) sitting between the input costs and the market price.
  • The Base Cost page’s Profit value is now color-graded from faded to bright (green for gains, red for losses) so the most — and least — profitable resources stand out at a glance.
  • Both matrix tables gained a one-click “M” button that maxes every factory’s mastery to 10.
  • Profit Matrix and Craft Cost Matrix are now grouped under a single “Matrix” menu in the header.
v1.2.0

Factory boost crystal cost

Factory speed boosts now show their crystal cost, so profit estimates reflect what a boost actually costs.

  • The Boost column on the Prices page now lists the real in-game Factory Booster options (free ×5, paid ×2 / ×5 / ×10) and deducts each boost’s amortized crystal cost from profit/h.
  • Added a global Factory boost selector to the Profit Matrix that applies the chosen boost — and its crystal cost — across the whole grid.
  • The free global “×2 speed boost” toggle is now labeled “×2 ad boost” to set it apart from the paid per-factory boosts.
v1.1.1

Faster icon loading

Icons are now compressed and cached permanently — pages load significantly faster.

  • All resource icons compressed from ~1.4 MB to ~3 KB each (99% reduction). First-visit page weight drops from ~42 MB to ~170 KB of icons.
  • Icons are now cached permanently in your browser — return visits load instantly with zero re-download.
v1.1.0

New resources: the Key chain

Added the new Key/industrial resources and corrected every factory’s initial build cost.

  • Added 5 new resources: Bolts, Key, Ceramic Key, Glass Key and Dyno Key. Added to all pages: Prices, Profit Matrix, Base Cost and Upgrade Simulator, each with a dedicated Keys section.
  • Corrected the level-1 build cost of every existing factory: the Upgrade Simulator now shows the real construction cost instead of a placeholder.
v1.0.1

Performance & security pass

Prices page is now 5× faster and far more reliable, plus a round of security fixes.

  • Prices page loads in ~500 ms instead of ~2.5 s, and no longer goes blank when the Ronin RPC throttles.
  • Patched 13 Next.js security advisories and hardened HTTP security headers.
v1.0.0

Version 1.0

First stable release. All six tools are complete and all known Masterpiece resources are fully populated.

  • Masterpiece Efficiency page completed: all resources populated, per-resource quantity inputs, Total Crowns and Total Cost columns.
  • Fixed Δ1H/Δ24H price deltas not showing by removing the Upstash rate limiter.
v0.5.3-beta

Masterpiece Efficiency

New page comparing resources by their Masterpiece contribution value — crowns and XP earned vs. COIN cost and Power consumed.

  • Added Masterpiece Efficiency page (/masterpiece).
  • Sortable table: Crowns, XP, Power, Market Price (live), Crowns/Power ratio, Crowns/COIN ratio.
  • Color-coded efficiency tiers (top / mid / bottom third) for the two ratio columns.
  • Resources without data yet shown as TBD and can be hidden via toggle.
  • Initial data for 12 resources: Copper, Seawater, Heat, Ceramics, Steel, Oxygen, Screws, Steam, Fuel, Cement, Hydrogen, Dynamite.
v0.5.2-beta

Crystal Pass pricing

Power Calculator now accounts for the Crystal Pass subscription when calculating crystal costs.

  • Added "Activate Crystal Pass rate" toggle on the Power Calculator.
  • First 150 crystals spent per day are priced at the Pass rate ($11.99/30 days); excess uses the standard shop rate.
  • Subscription saving shown as a dedicated line in the Total effective cost section.
v0.5.1-beta

Price overrides

Override any resource price and have it reflect across the whole site.

  • Click the pencil icon on any price in the Prices table to override it, or on the Matrix table.
  • Overridden prices apply site-wide and are shown in amber.
  • Added Buy slippage selector on the Profit Matrix page.
v0.5.0-beta

Upgrade Simulator

See exactly what it costs to upgrade any factory, in resources and $COIN, for any level range.

  • Added Upgrade Simulator page: resources and $COIN cost to upgrade any factory between two levels.
  • Per-row From/To level selectors, element filter tabs, and quantity multiplier.
  • Shopping list panel aggregating resources and total cost across selected factories.
v0.4.1-beta

Base Cost polish

Quality-of-life improvements to the Base Cost page and Prices table.

  • Added "Max all" (M) buttons on Level and Mastery columns in both the Price and Base Cost tables.
  • Added profit % relative to base cost in the Base Cost table.
  • Capped factory count at 20 on the Prices page.
  • Improved table sizing, icon scaling, and description clarity on the Base Cost page.
v0.4.0-beta

Base Cost page

New page to calculate the true cost of any resource in EARTH, WATER, and FIRE through the full crafting chain.

  • Added the Base Cost page with full vertical integration cost breakdown.
  • Per-resource level and mastery selectors, one-click import from the Price table.
  • Buy/sell slippage support and live market prices for profit calculation.
v0.3.6-beta

Market links and Profit Matrix polish

Improves market links, price readability, and Profit Matrix layout.

  • Moved resource and COIN market links to Defined.fi.
  • Added compact resource prices and cleaner Lv/price labeling in Profit Matrix.
  • Improved Profit Matrix width and kept prices visible from history when live Ronin fetches return empty.
v0.3.5-beta

Power Calculator rework and Profit Matrix polish

Improves power-cost readability and makes high-profit Profit Matrix cells easier to scan.

  • Fixed the Power Calculator so passive power is counted once in the total effective cost.
  • Renamed the matrix page to Profit Matrix and improved its green scale.
v0.3.4-beta

Prices and profitability polish

Quality-of-life improvements for price tracking and profitability reading.

  • Added resource price links, total profit per hour, and factory count 0 support.
  • Improved dashboard spacing, footer versioning, and project attribution.
v0.3.3-beta

Mobile layout polish

Makes RAWRTools easier to use on narrow screens.

  • Improved mobile spacing and readability across the dashboard.
v0.3.2-beta

Mastery and refresh polish

Adds deeper factory tuning and improves market price readability.

  • Added mastery controls for factory calculations.
  • Improved price refresh stability and table readability.
v0.3.1-beta

Footer versioning

Adds public version tracking to the site.

  • Added the beta version display in the footer.
  • Updated footer branding and favicon.
v0.3.0-beta

Profit Matrix and favorites

Adds new tools for comparing factory profitability faster.

  • Added the Profit Matrix page.
  • Added resource favorites.
  • Added slippage settings.
v0.2.0-beta

Power Calculator deployment

Adds the Power Calculator as a new tool for estimating power costs.

  • Added the first Power Calculator version.
  • Added passive, plant, and Power Pack power-cost calculations.
  • Added power-source comparison in COIN / 100k Power.
v0.1.0-beta

Initial public toolset

Launches the first usable RAWRTools dashboard.

  • Added live Katana prices on Ronin.
  • Added factory profitability calculations.