Release history

Changelog

Public history of RAWRTools updates. Each release lists the changes that matter to Craft World players, from profitability logic to quality-of-life improvements.

Current
v1.3.3
Logged
24 releases
Changes
63 entries

Version Timeline

Newest releases first.

v1.3.3Current

Mobile-friendly prices table

The Prices & Profitability table is now usable on mobile, with tap-to-edit controls.

  • On mobile, the prices table is now a card per resource: price and profit/h are shown up front, and tapping a card reveals the editing controls (level, factories, mastery, worker/workshop boosts and factory boost) at full touch size — no more horizontal scrolling.
  • You can now edit a value (level, price, worker %, workshop %) by tapping the number directly, on both desktop and mobile, instead of hunting for the small pencil icon.
  • Added a link to other community tools (cmtool.app) in the footer.
v1.3.2

Crystal Pass rate update

The Power Calculator now reflects the new Crystal Pass price.

  • Updated the Crystal Pass rate to the new in-game price of $14.99 / 30 days (150 crystals/day). The "Activate Crystal Pass rate" toggle and its subscription saving now use this rate.
v1.3.1

Craft Cost slippage refinements

Refines how slippage is applied on the Craft Cost Matrix.

  • Craft Cost Matrix slippage is now two independent toggles: input slippage raises the craft cost, while buy slippage raises the market price it is compared against.
v1.3.0

Craft Cost Matrix

A new Craft Cost matrix shows what it costs to craft every resource at every factory level, color-coded against the cost of buying it outright.

  • New Craft Cost Matrix page: per-unit cost to craft each resource from its direct components, for every factory level, with a green/red heatmap comparing it to buying the resource outright.
  • Power price and trading slippage can be folded into the result from the settings.
  • The Base Cost table now has a Total Cost column (base + power) sitting between the input costs and the market price.
  • The Base Cost page’s Profit value is now color-graded from faded to bright (green for gains, red for losses) so the most — and least — profitable resources stand out at a glance.
  • Both matrix tables gained a one-click “M” button that maxes every factory’s mastery to 10.
  • Profit Matrix and Craft Cost Matrix are now grouped under a single “Matrix” menu in the header.
v1.2.0

Factory boost crystal cost

Factory speed boosts now show their crystal cost, so profit estimates reflect what a boost actually costs.

  • The Boost column on the Prices page now lists the real in-game Factory Booster options (free ×5, paid ×2 / ×5 / ×10) and deducts each boost’s amortized crystal cost from profit/h.
  • Added a global Factory boost selector to the Profit Matrix that applies the chosen boost — and its crystal cost — across the whole grid.
  • The free global “×2 speed boost” toggle is now labeled “×2 ad boost” to set it apart from the paid per-factory boosts.
v1.1.1

Faster icon loading

Icons are now compressed and cached permanently — pages load significantly faster.

  • All resource icons compressed from ~1.4 MB to ~3 KB each (99% reduction). First-visit page weight drops from ~42 MB to ~170 KB of icons.
  • Icons are now cached permanently in your browser — return visits load instantly with zero re-download.
v1.1.0

New resources: the Key chain

Added the new Key/industrial resources and corrected every factory’s initial build cost.

  • Added 5 new resources: Bolts, Key, Ceramic Key, Glass Key and Dyno Key. Added to all pages: Prices, Profit Matrix, Base Cost and Upgrade Simulator, each with a dedicated Keys section.
  • Corrected the level-1 build cost of every existing factory: the Upgrade Simulator now shows the real construction cost instead of a placeholder.
v1.0.1

Performance & security pass

Prices page is now 5× faster and far more reliable, plus a round of security fixes.

  • Prices page loads in ~500 ms instead of ~2.5 s, and no longer goes blank when the Ronin RPC throttles.
  • Patched 13 Next.js security advisories and hardened HTTP security headers.
v1.0.0

Version 1.0

First stable release. All six tools are complete and all known Masterpiece resources are fully populated.

  • Masterpiece Efficiency page completed: all resources populated, per-resource quantity inputs, Total Crowns and Total Cost columns.
  • Fixed Δ1H/Δ24H price deltas not showing by removing the Upstash rate limiter.
v0.5.3-beta

Masterpiece Efficiency

New page comparing resources by their Masterpiece contribution value — crowns and XP earned vs. COIN cost and Power consumed.

  • Added Masterpiece Efficiency page (/masterpiece).
  • Sortable table: Crowns, XP, Power, Market Price (live), Crowns/Power ratio, Crowns/COIN ratio.
  • Color-coded efficiency tiers (top / mid / bottom third) for the two ratio columns.
  • Resources without data yet shown as TBD and can be hidden via toggle.
  • Initial data for 12 resources: Copper, Seawater, Heat, Ceramics, Steel, Oxygen, Screws, Steam, Fuel, Cement, Hydrogen, Dynamite.
v0.5.2-beta

Crystal Pass pricing

Power Calculator now accounts for the Crystal Pass subscription when calculating crystal costs.

  • Added "Activate Crystal Pass rate" toggle on the Power Calculator.
  • First 150 crystals spent per day are priced at the Pass rate ($11.99/30 days); excess uses the standard shop rate.
  • Subscription saving shown as a dedicated line in the Total effective cost section.
v0.5.1-beta

Price overrides

Override any resource price and have it reflect across the whole site.

  • Click the pencil icon on any price in the Prices table to override it, or on the Matrix table.
  • Overridden prices apply site-wide and are shown in amber.
  • Added Buy slippage selector on the Profit Matrix page.
v0.5.0-beta

Upgrade Simulator

See exactly what it costs to upgrade any factory, in resources and $COIN, for any level range.

  • Added Upgrade Simulator page: resources and $COIN cost to upgrade any factory between two levels.
  • Per-row From/To level selectors, element filter tabs, and quantity multiplier.
  • Shopping list panel aggregating resources and total cost across selected factories.
v0.4.1-beta

Base Cost polish

Quality-of-life improvements to the Base Cost page and Prices table.

  • Added "Max all" (M) buttons on Level and Mastery columns in both the Price and Base Cost tables.
  • Added profit % relative to base cost in the Base Cost table.
  • Capped factory count at 20 on the Prices page.
  • Improved table sizing, icon scaling, and description clarity on the Base Cost page.
v0.4.0-beta

Base Cost page

New page to calculate the true cost of any resource in EARTH, WATER, and FIRE through the full crafting chain.

  • Added the Base Cost page with full vertical integration cost breakdown.
  • Per-resource level and mastery selectors, one-click import from the Price table.
  • Buy/sell slippage support and live market prices for profit calculation.
v0.3.6-beta

Market links and Profit Matrix polish

Improves market links, price readability, and Profit Matrix layout.

  • Moved resource and COIN market links to Defined.fi.
  • Added compact resource prices and cleaner Lv/price labeling in Profit Matrix.
  • Improved Profit Matrix width and kept prices visible from history when live Ronin fetches return empty.
v0.3.5-beta

Power Calculator rework and Profit Matrix polish

Improves power-cost readability and makes high-profit Profit Matrix cells easier to scan.

  • Fixed the Power Calculator so passive power is counted once in the total effective cost.
  • Renamed the matrix page to Profit Matrix and improved its green scale.
v0.3.4-beta

Prices and profitability polish

Quality-of-life improvements for price tracking and profitability reading.

  • Added resource price links, total profit per hour, and factory count 0 support.
  • Improved dashboard spacing, footer versioning, and project attribution.
v0.3.3-beta

Mobile layout polish

Makes RAWRTools easier to use on narrow screens.

  • Improved mobile spacing and readability across the dashboard.
v0.3.2-beta

Mastery and refresh polish

Adds deeper factory tuning and improves market price readability.

  • Added mastery controls for factory calculations.
  • Improved price refresh stability and table readability.
v0.3.1-beta

Footer versioning

Adds public version tracking to the site.

  • Added the beta version display in the footer.
  • Updated footer branding and favicon.
v0.3.0-beta

Profit Matrix and favorites

Adds new tools for comparing factory profitability faster.

  • Added the Profit Matrix page.
  • Added resource favorites.
  • Added slippage settings.
v0.2.0-beta

Power Calculator deployment

Adds the Power Calculator as a new tool for estimating power costs.

  • Added the first Power Calculator version.
  • Added passive, plant, and Power Pack power-cost calculations.
  • Added power-source comparison in COIN / 100k Power.
v0.1.0-beta

Initial public toolset

Launches the first usable RAWRTools dashboard.

  • Added live Katana prices on Ronin.
  • Added factory profitability calculations.